Talk to her, and you can have her remove all Source collars in the party.īe sure to check back with Twinfinite for more information on Divinity: Original Sin 2. She’s seated on a bench next to the Seekers camp waypoint. After doing so, go back to the Seekers camp and talk to the NPC Leya. As part of the story, you’ll have to rescue Gareth from Braccus’s Armory. Later on, after you escape Fort Joy, you’ll arrive at the Seekers camp. However, you can only remove the collar on your player character. Complete the trial, and you’ll be able to talk to the tinker (located back in Fort Joy, not the underground area) to remove the Source collar. This will take you down to an underground passage where you can attempt a combat trial. When you first arrive at Fort Joy, examine the hatch on the ground near Griff. Always save before you let a Companion speak to someone, and be sure to investigate things thoroughly or you may miss out. This means you need to pay attention when doing these quests, because you can fowl up their quest lines if you don’t. However, there is a way to remove them, though you’ll need to be a little eagle-eyed. In addition, your Companions have their own quest lines, which without too many spoilers, have some overlap. This prevents you from using any Source powers or magic, essentially putting you at a slight disadvantage when you’re in combat. Location: You can Find Fane towards the North of the Fort Joy in the Hidden Alcove.When you first start out in Divinity: Original Sin 2, your character, along with all potential party members, will have a Source collar strapped to your neck. Location: You can find Beast at the Fort Joy, on the Beach, working on a wrecked Ship.Ħ: Fane – Fane an Undead Companion in Divinity: Original Sin 2.
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